Medium fiend (devil), Lawful Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 58 (9d8 + 18) |
| Speed | 30 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
| Saving Throws | Dex +6, Wis +6 |
|---|---|
| Skills | Perception +6, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | acid; fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Draconic, Infernal, telepathy 120 ft. |
| Challenge | 7 |
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
The abishai makes one Bite attack and two Scimitar attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.
The abishai casts darkness at a point within 120 feet of it, requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.
Medium fiend (devil), Lawful Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 58 (9d8 + 18) |
| Speed | 30 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
| Saving Throws | Dex +6, Wis +6 |
|---|---|
| Skills | Perception +6, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | acid; fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Draconic, Infernal, telepathy 120 ft. |
| Challenge | 7 |
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
The abishai's weapon attacks are magical.
While in dim light or darkness, the abishai can take the Hide action as a bonus action.
The abishai makes three attacks: two with its scimitar and one with its bite.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.
The abishai casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.