Medium humanoid (human), Neutral Evil
| Armor Class | 17 (splint armor) |
|---|---|
| Hit Points | 45 (7d8 + 14) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +5, Persuasion +5, Religion +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common, Terran |
| Challenge | 3 |
The priest makes two melee attacks.
Melee Attack Roll: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
When the priest is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.
The priest is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Cantrips: acid splash, blade ward, light, mending, mold earth
Level 1 (4 slots): earth tremor, expeditious retreat, shield
Level 2 (3 slots): shatter, spider climb
Level 3 (2 slots): slow