Black Gauntlet of Bane

(Baldur's Gate: Descent Into Avernus)

Medium humanoid (human), Lawful Evil

Armor Class16 (chain mail)
Hit Points51 (6d8 + 24)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 11 (+0) 18 (+4) 12 (+1) 15 (+2) 18 (+4)
Saving ThrowsWis +5
SkillsIntimidation +7, Perception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesfrightened
Sensespassive Perception 15
LanguagesCommon
Challenge6

Traits

Aura of Terror.

When a hostile creature within 5 feet of the black gauntlet makes an attack roll or a saving throw, it has disadvantage on the roll. Creatures that are immune to the frightened condition are immune to this trait.

Tactical Discipline.

The black gauntlet has advantage on all ability checks and saving throws made during combat.

Actions

Multiattack.

The black gauntlet makes two attacks with its mace.

Mace.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 13 (3d8) necrotic damage.

Guiding Bolt (1st-Level Spell; Requires a Spell Slot).

Ranged Spell Attack Roll: +7 to hit, range 120 ft., one creature. Hit: 14 (4d6) radiant damage, and the next attack roll made against the target before the end of the black gauntlet's next turn has advantage. If the black gauntlet casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasting

The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips: guidance, sacred flame, thaumaturgy

Level 1 (4 slots): bane, bless, cure wounds, guiding bolt (see "Actions" below)

Level 2 (3 slots): blindness/deafness, hold person, silence

Level 3 (2 slots): sending, spirit guardians