Medium humanoid (paladin), Neutral Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 119 (14d8 + 56) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) |
| Saving Throws | Cha +5, Wis +5 |
|---|---|
| Skills | Athletics +7, Deception +5, Intimidation +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | any one language (usually Common) |
| Challenge | 8 |
The blackguard makes three attacks, using Glaive, Shortbow, or both.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage.
Ranged Attack Roll: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened of the blackguard for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
2 each/day: command, dispel magic, find steed
Medium humanoid (any race), Lawful NX Chaotic NY Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 153 (18d8 + 72) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) |
| Saving Throws | Cha +5, Wis +5 |
|---|---|
| Skills | Athletics +7, Deception +5, Intimidation +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | any one language (usually Common) |
| Challenge | 8 |
The blackguard makes three attacks with its glaive or its shortbow.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Ranged Attack Roll: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.
The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:
Level 1 (4 slots): command, protection from evil and good, thunderous smite
Level 2 (3 slots): branding smite, find steed
Level 3 (2 slots): blinding smite, dispel magic