Medium construct (warforged), Lawful Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 153 (18d8 + 72) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 19 (+4) | 14 (+2) | 14 (+2) | 17 (+3) |
| Saving Throws | Cha +7, Int +6 |
|---|---|
| Skills | Insight +6, Intimidation +7, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | exhaustion; poisoned |
| Senses | passive Perception 16 |
| Languages | Common |
| Challenge | 9 |
The lieutenant has advantage on an attack roll against a creature if at least one of the lieutenant's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
The lieutenant makes three Longsword or Javelin Launcher attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, or 20 (3d10 + 4) slashing damage if used with two hands.
Ranged Attack Roll: +8 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target has the prone condition.
The lieutenant adds 3 to its AC against one melee attack that would hit it. To do so, the lieutenant must see the attacker and be wielding a melee weapon.