Medium fiend (devil, wizard), Lawful Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 202 (27d8 + 81) |
| Speed | 30 ft., fly 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 17 (+3) | 22 (+6) | 23 (+6) | 18 (+4) |
| Saving Throws | Int +12, Wis +12 |
|---|---|
| Skills | Arcana +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; lightning; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Draconic, Infernal, telepathy 120 ft. |
| Challenge | 17 |
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
The abishai makes three Bite or Lightning Strike attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Ranged Spell Attack Roll: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.
The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: disguise self, mage hand, minor illusion
2 each/day: charm person, dispel magic, greater invisibility, wall of force
Medium fiend (devil), Lawful Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 195 (26d8 + 78) |
| Speed | 30 ft., fly 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 17 (+3) | 22 (+6) | 23 (+6) | 18 (+4) |
| Saving Throws | Int +12, Wis +12 |
|---|---|
| Skills | Arcana +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; lightning; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Draconic, Infernal, telepathy 120 ft. |
| Challenge | 17 |
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
The abishai's weapon attacks are magical.
The abishai makes two attacks: one with its quarterstaff and one with its bite.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:
Cantrips: friends, mage hand, message, minor illusion, shocking grasp
Level 1 (4 slots): chromatic orb, disguise self, expeditious retreat, magic missile, charm person, thunderwave
Level 2 (3 slots): darkness, mirror image, misty step
Level 3 (3 slots): dispel magic, fear, lightning bolt
Level 4 (3 slots): dimension door, greater invisibility, ice storm
Level 5 (2 slots): cone of cold, wall of force
Level 6 (1 slots): chain lightning
Level 7 (1 slots): teleport