Blurg

(Out of the Abyss)

Medium humanoid (orc), Neutral

Armor Class18 (plate armor)
Hit Points42 (5d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 12 (+1) 18 (+4) 18 (+4) 11 (+0) 12 (+1)
Saving Throws—
SkillsIntimidation +5, Survival +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Orc, Dwarvish, Elvish, Undercommon
Challenge2

Traits

Aggressive.

As a bonus action, Blurg can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack.

Blurg makes two greataxe attacks.

Greataxe.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Javelin.

Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Innate Spellcasting

Blurg can innately cast can cast the teleport spell once per day, but the intended destination must be within 30 feet of another society member. This teleport effect can be disrupted (see "Faerzress"), which is how society members sometimes end up in far corners of the Underdark, separated from their fellows.

1 each/day: teleport