Medium humanoid (orc), Neutral
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 42 (5d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 18 (+4) | 18 (+4) | 11 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +5, Survival +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Orc, Dwarvish, Elvish, Undercommon |
| Challenge | 2 |
As a bonus action, Blurg can move up to its speed toward a hostile creature that it can see.
Blurg makes two greataxe attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Blurg can innately cast can cast the teleport spell once per day, but the intended destination must be within 30 feet of another society member. This teleport effect can be disrupted (see "Faerzress"), which is how society members sometimes end up in far corners of the Underdark, separated from their fellows.
1 each/day: teleport