Bodak

Medium undead, Chaotic Evil

Armor Class15 (natural armor)
Hit Points58 (9d8 + 18)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 16 (+3) 15 (+2) 7 (-2) 12 (+1) 12 (+1)
Saving Throws—
SkillsPerception +4, Stealth +6
Damage Vulnerabilities—
Damage Resistancescold; fire; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesnecrotic; poison
Condition Immunitiescharmed; frightened; poisoned
Sensesdarkvision 120 ft., passive Perception 14
LanguagesAbyssal, the languages it knew in life
Challenge6

Traits

Death Gaze.

When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution saving throw if the bodak isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is reduced to 0 hit points unless it is immune to the frightened condition. Otherwise, a creature takes 16 (3d10) psychic damage on a failed save.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it has disadvantage on attack rolls against the bodak until the start of its next turn. If the creature looks at the bodak in the meantime, that creature must immediately make the saving throw.

Sunlight Hypersensitivity.

The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Unusual Nature.

The bodak doesn't require air, food, drink, or sleep.

Actions

Fist.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 9 (2d8) necrotic damage.

Withering Gaze.

One creature that the bodak can see within 60 feet of it must make a DC 13 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.