Large fiend (devil), Lawful Evil
| Armor Class | 19 (natural armor) |
|---|---|
| Hit Points | 142 (15d10 + 60) |
| Speed | 40 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
| Saving Throws | Cha +7, Int +5, Wis +6 |
|---|---|
| Skills | Deception +7, Insight +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 12 |
| Languages | Infernal, telepathy 120 ft. |
| Challenge | 9 |
Magical darkness doesn't impede the devil's darkvision.
The devil has advantage on saving throws against spells and other magical effects.
The devil makes three attacks: two with its claws and one with its sting.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Large fiend (devil), Lawful Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 161 (17d10 + 68) |
| Speed | 40 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
| Saving Throws | Cha +7, Int +5, Str +8, Wis +6 |
|---|---|
| Skills | Deception +7, Insight +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | Darkvision 120 ft. (unimpeded by magical Darkness), passive Perception 12 |
| Languages | Infernal; telepathy 120 ft. |
| Challenge | 9 |
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
The devil has Advantage on saving throws against spells and other magical effects.
The devil makes two Claw attacks and one Infernal Sting attack.
Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.