Bone Knight

(Eberron: Rising from the Last War)

Medium humanoid (any race), Lawful NX Chaotic NY Evil

Armor Class20 (bonecraft armor)
Hit Points84 (13d8 + 26)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 14 (+2) 12 (+1) 14 (+2) 16 (+3)
Saving ThrowsCha +6, Wis +5
SkillsAthletics +7, Deception +6, Intimidation +6
Damage Vulnerabilities—
Damage Resistancesnecrotic; poison
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
Languagesany one language (usually Common)
Challenge5

Traits

Commander of Bones.

As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.

Master of the Pallid Banner.

While within 60 feet of the knight, any undead ally of the knight has advantage on saving throws against any effect that turns undead.

Actions

Multiattack.

The knight attacks twice with one of its weapons.

Greatsword.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow.

Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spellcasting

The knight is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared:

Level 1 (4 slots): command, compelled duel, hellish rebuke, wrathful smite

Level 2 (3 slots): branding smite, crown of madness, darkness, find steed, magic weapon