Small humanoid (goblinoid), Neutral Evil
| Armor Class | 15 (leather armor, shield) |
|---|---|
| Hit Points | 7 (2d6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 9 |
| Languages | Common, Goblin |
| Challenge | 1/4 |
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The goblin can cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability (spell save DC 10, +2 to hit with spell attacks).