Booyahg Slave of the Archfey

(Volo's Guide to Monsters)

Medium humanoid (any race), Any alignment

Armor Class11, 14 with mage armor
Hit Points49 (11d8)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 13 (+1) 11 (+0) 11 (+0) 12 (+1) 18 (+4)
Saving ThrowsCha +6, Wis +3
SkillsArcana +2, Deception +6, Nature +2, Persuasion +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed
Sensespassive Perception 11
Languagesany two languages (usually Sylvan)
Challenge4

Actions

Dagger.

Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Misty Escape (Recharges after a Short or Long Rest).

In response to taking damage, the goblin turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

Innate Spellcasting

The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: disguise self, mage armor (self only), silent image, speak with animals

1/day: conjure fey

The goblin is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips: dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery

Level 5 (3 slots): blink, charm person, dimension door, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleep