Booyahg Slave of the Fiend

(Volo's Guide to Monsters)

Medium humanoid (any race), Any alignment

Armor Class12, 15 with mage armor
Hit Points78 (12d8 + 24)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 15 (+2) 12 (+1) 12 (+1) 18 (+4)
Saving ThrowsCha +7, Wis +4
SkillsArcana +4, Deception +7, Persuasion +7, Religion +4
Damage Vulnerabilities—
Damage Resistancesslashing from nonmagical attacks not made with silvered weapons
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 11
Languagesany two languages (usually Abyssal or Infernal)
Challenge7

Traits

Dark One's Own Luck (Recharges after a Short or Long Rest).

When the goblin makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

Actions

Mace.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 10 (3d6) fire damage.

Innate Spellcasting

The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: alter self, false life, levitate (self only), mage armor (self only), silent image

1 each/day: feeblemind, finger of death, plane shift

The goblin is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips: eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp

Level 5 (4 slots): banishment, burning hands, flame strike, hellish rebuke, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire