Gargantuan construct, Unaligned
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 247 (15d20 + 90) |
| Speed | 50 ft., burrow 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 28 (+9) | 7 (-2) | 22 (+6) | 1 (-5) | 8 (-1) | 4 (-3) |
| Saving Throws | Con +11, Wis +4 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned; prone |
| Senses | blindsight 30 ft., tremorsense 60 ft., passive Perception 9 |
| Languages | — |
| Challenge | 16 |
The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
The worm regains 10 hit points at the start of each of its turns if it has at least 1 hit point.
The worm makes two attacks: one with its grinding jaws and one with its stinger.
Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.
Melee Attack Roll: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.