Medium humanoid (human), Neutral Good
| Armor Class | 17 (studded leather armor) |
|---|---|
| Hit Points | 195 (30d8 + 60) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
| Saving Throws | Dex +9, Wis +7 |
|---|---|
| Skills | Nature +8, Perception +11, Stealth +13, Survival +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 21 |
| Languages | Common, Elvish, Sylvan |
| Challenge | 10 |
Borivik has a half-dozen bolts of undead slaying. If he strikes an Undead creature with one of these magic bolts, it must make a DC 17 Constitution saving throw, taking an extra 33 (6d10) piercing damage on a failed save, or half as much extra damage on a successful one.
Borivik makes two Shortsword attacks or two Heavy Crossbow attacks.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Ranged Attack Roll: +9 to hit, ranged 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
When Borivik takes acid, cold, fire, lightning, or thunder damage, he gains immunity to that damage type until the start of his next turn. Also, the first time he hits with a Shortsword attack on his next turn, the target takes an extra 10 (3d6) of the triggering damage type.
Borivik casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: ensnaring strike, speak with animals
2 each/day: cordon of arrows, daylight, lesser restoration, nondetection