Borivik Windheim

(Minsc and Boo's Journal of Villainy)

Medium humanoid (human), Neutral Good

Armor Class17 (studded leather armor)
Hit Points195 (30d8 + 60)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 20 (+5) 14 (+2) 11 (+0) 16 (+3) 11 (+0)
Saving ThrowsDex +9, Wis +7
SkillsNature +8, Perception +11, Stealth +13, Survival +11
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 21
LanguagesCommon, Elvish, Sylvan
Challenge10

Traits

Bolts of Undead Slaying.

Borivik has a half-dozen bolts of undead slaying. If he strikes an Undead creature with one of these magic bolts, it must make a DC 17 Constitution saving throw, taking an extra 33 (6d10) piercing damage on a failed save, or half as much extra damage on a successful one.

Actions

Multiattack.

Borivik makes two Shortsword attacks or two Heavy Crossbow attacks.

Shortsword.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Heavy Crossbow.

Ranged Attack Roll: +9 to hit, ranged 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Reactions

Enduring Response.

When Borivik takes acid, cold, fire, lightning, or thunder damage, he gains immunity to that damage type until the start of his next turn. Also, the first time he hits with a Shortsword attack on his next turn, the target takes an extra 10 (3d6) of the triggering damage type.

Spellcasting

Borivik casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: ensnaring strike, speak with animals

2 each/day: cordon of arrows, daylight, lesser restoration, nondetection