Small humanoid (halfling), Neutral Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 27 (6d6 + 6) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
| Saving Throws | Dex +4, Wis +2 |
|---|---|
| Skills | Perception +2, Sleight of hand +6, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Halfling, Thieves' cant |
| Challenge | 1/2 |
The smuggler can move through the space of any creature that is of a larger size, but it can't stop there.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage.
Ranged Attack Roll: +4, range 30/90 ft. Hit: 7 (1d10 + 2) Piercing damage.