Brahma Lutier

(Acquisitions Incorporated)

Medium humanoid (elf), Neutral

Armor Class12
Hit Points33 (6d8 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 15 (+2) 12 (+1) 11 (+0) 13 (+1) 16 (+3)
Saving Throws—
SkillsPerception +3, Performance +5, Persuasion +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon, Elvish
Challenge2

Traits

Fey Ancestry.

Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.

Taunt (2/Day).

Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.

Actions

War Lute.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Song of Domination (3/Day).

Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.

Spellcasting

Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:

Cantrips: mage hand, message, vicious mockery

Level 1 (4 slots): charm person, heroism, illusory script, sleep, unseen servant

Level 2 (3 slots): cloud of daggers, invisibility