Braxat

(Boo's Astral Menagerie)

Huge giant, Neutral

Armor Class18 (natural armor, intellect fortress)
Hit Points162 (13d12 + 78)
Speed40 ft.
STRDEXCONINTWISCHA
26 (+8) 8 (-1) 22 (+6) 14 (+2) 13 (+1) 7 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesacid; psychic
Condition Immunitiescharmed; frightened
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Giant
Challenge9

Traits

Intellect Fortress.

The braxat's AC includes its Intelligence modifier.

Actions

Multiattack.

The braxat makes two Greatclub attacks.

Greatclub.

Melee Attack Roll: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.

Acid Breath (Recharge 6).

The braxat exhales a 15-foot cone of acid. Each creature in the cone must make a DC 18 Constitution saving throw, taking 26 (4d12) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Psionic Shield (3/Day).

When the braxat would be hit by an attack roll or a magic missile spell that originates from a source the braxat can see, the braxat can create an invisible barrier of magical force around itself that lasts until the start of its next turn. This barrier gives the braxat a +5 bonus to AC, including against the triggering attack, and prevents magic missile spells from damaging it.

Spellcasting (Psionics)

The braxat casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

1 each/day: compulsion, fear