Large beast, Unaligned
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 52 (7d10 + 14) |
| Speed | 70 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 2 (-4) | 13 (+1) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | — |
| Challenge | 3 |
At the start of each of its turns, the moorbounder deals 5 (2d4) piercing damage to any creature grappling it.
The moorbounder's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
The moorbounder makes two attacks: one with its blades and one with its claws.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) slashing damage.