Broken King Antigonos

(Mythic Odysseys of Theros)

Large monstrosity, Chaotic Evil

Armor Class14 (natural armor)
Hit Points38 (9d10 + 27)
Speed40 ft.
STRDEXCONINTWISCHA
18 (+4) 11 (+0) 16 (+3) 6 (-2) 16 (+3) 9 (-1)
Saving Throws—
SkillsPerception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 17
LanguagesAbyssal
Challenge3

Traits

Charge.

If Antigonos moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall.

Antigonos can perfectly recall any path he has traveled.

Reckless.

At the start of his turn, Antigonos can gain advantage on all melee weapon attack rolls he makes during that turn, but attack rolls against him have advantage until the start of his next turn.

Decrepit State.

Antigonos has disadvantage on his attack rolls.

Actions

Greataxe.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Amphora.

Melee Attack Roll: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 8 (1d8 + 4) bludgeoning damage. If there is not already a creature inside the amphora, the target is restrained inside. As an action, the restrained creature can make a DC 14 Dexterity (Acrobatics) check, escaping from the amphora on a success. The effect also ends if the amphora is destroyed. The amphora has AC 8, 20 hit points, and immunity to poison and psychic damage.