Medium construct, Unaligned
| Armor Class | 13 |
|---|---|
| Hit Points | 18 (4d8) |
| Speed | 30 ft., burrow 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 3 (-4) | 14 (+2) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | darkvision 60 ft., passive Perception 16 |
| Languages | understands one language of its creator but can't speak |
| Challenge | 1 |
The bronze scout doesn't provoke opportunity attacks when it burrows.
The bronze scout has advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Each creature in contact with the ground within 15 feet of the bronze scout must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.