Medium humanoid (goblinoid), Chaotic Evil
| Armor Class | 17 (chain shirt, shield) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +2, Stealth +6, Survival +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Common, Goblin |
| Challenge | 3 |
A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
The bugbear makes two melee attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3) piercing damage at range.