Medium humanoid (bullywug), Neutral Evil
| Armor Class | 15 (hide armor, shield) |
|---|---|
| Hit Points | 11 (2d8 + 2) |
| Speed | 20 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 10 (+0) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Bullywug |
| Challenge | 1/4 |
The bullywug can breathe air and water.
The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
The bullywug makes two melee attacks: one with its bite and one with its spear.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Melee or Ranged Attack Roll: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.