Cackler

(Guildmasters' Guide to Ravnica)

Small fiend (demon), Chaotic Evil

Armor Class15 (natural armor)
Hit Points10 (3d6)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 16 (+3) 11 (+0) 11 (+0) 7 (-2) 12 (+1)
Saving Throws—
SkillsDeception +3, Perception +0, Performance +3
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 10
LanguagesAbyssal, Common
Challenge1/2

Traits

Last Laugh.

When the cackler dies, it releases a dying laugh that scars the minds of other nearby creatures. Each creature within 10 feet of the cackler must succeed on a DC 11 Wisdom saving throw or take 2 (1d4) psychic damage.

Mimicry.

The cackler can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Spiked Chain.

Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Innate Spellcasting

The cackler's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The cackler can innately cast the following spells, requiring no material components:

At will: fire bolt

1/day: Tasha's hideous laughter