Cadaver Collector

Large construct, Lawful Evil

Armor Class17 (natural armor)
Hit Points189 (18d10 + 90)
Speed30 ft.
STRDEXCONINTWISCHA
21 (+5) 14 (+2) 20 (+5) 5 (-3) 11 (+0) 8 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesnecrotic; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesdarkvision 60 ft., passive Perception 10
Languagesunderstands all languages but can't speak
Challenge14

Traits

Magic Resistance.

The collector has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The collector doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The collector makes two Slam attacks.

Slam.

Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.

Paralyzing Breath (Recharge 5-6).

The collector releases paralyzing gas in a 30-foot cone. Each creature in that area must make a successful DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.