Medium fiend, Lawful NX Chaotic Evil
| Armor Class | 19 (scale mail) |
|---|---|
| Hit Points | 82 (11d8 + 33) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
| Saving Throws | Cha +6, Con +6, Int +5, Str +7 |
|---|---|
| Skills | Deception +6, Intimidation +6, Perception +4, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; poison; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Abyssal, Common, Infernal |
| Challenge | 5 |
The AC of the cambion includes its Charisma bonus.
The cambion makes two melee attacks or uses its Fire Ray twice.
Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Ranged Spell Attack Roll: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.
One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.
The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:
1/day: plane shift (self only)
3 each/day: alter self, command, detect magic
Medium fiend, Neutral Evil
| Armor Class | 19 |
|---|---|
| Hit Points | 105 (14d8 + 42) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
| Saving Throws | Cha +6, Con +6, Int +5, Str +7 |
|---|---|
| Skills | Deception +6, Perception +4, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; poison |
| Damage Immunities | — |
| Condition Immunities | poisoned |
| Senses | Darkvision 120 ft., passive Perception 14 |
| Languages | Abyssal, Common, Infernal |
| Challenge | 5 |
The cambion makes two attacks, using Claw or Fire Ray in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.
Ranged Attack Roll: +7, range 120 ft. Hit: 13 (3d6 + 3) Fire damage.
The cambion casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):
2 each/day: Alter Self, Command (level 3 version), Detect Magic
1 each/day: Dominate Person (level 8 version), Plane Shift (self only)