Campestri

(The Wild Beyond the Witchlight)

Tiny plant, Unaligned

Armor Class12 (natural armor)
Hit Points2 (1d4)
Speed5 ft.
STRDEXCONINTWISCHA
1 (-5) 7 (-2) 10 (+0) 4 (-3) 10 (+0) 8 (-1)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensestremorsense 30 ft., passive Perception 14
Languagesunderstands Common but speaks only through the use of its Mimicry trait
Challenge0

Traits

Mimicry.

The campestri can mimic any voice or song it has heard, albeit in a nasal falsetto.

Actions

Head Butt.

Melee Attack Roll: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Spores (1/Day).

A 5-foot radius of spores extends from the campestri. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.