Small humanoid (human), Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 71 (11d8 + 22) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) |
| Saving Throws | Con +4, Int +6 |
|---|---|
| Skills | Arcana +6, Perception +4, Sleight of hand +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | Common plus two other languages |
| Challenge | 4 |
The artificer makes two attacks, using Battering Mace or Artillery Strike in any combination.
Melee Attack Roll: +6, reach 5 ft. Hit: 14 (3d6 + 4) Bludgeoning damage, and if the target is a Large or smaller creature, it has the Prone condition.
Ranged Attack Roll: +6, range 120 ft. Hit: 22 (4d8 + 4) Force damage.
The artificer casts one of the following spells, using its Tinker's Tools as an Arcane Focus and using Intelligence as the spellcasting ability (spell save DC 14):
At will: Burning Hands (level 3 version), Mending, Thunderwave (level 3 version)
1 each/day: Cure Wounds, Invisibility