Medium fiend (yugoloth), Neutral Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 120 (16d8 + 48) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 17 (+3) | 5 (-3) | 17 (+3) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Investigation +3, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | acid; poison |
| Condition Immunities | poisoned |
| Senses | truesight 120 ft., passive Perception 19 |
| Languages | Abyssal, Infernal, telepathy 60 ft. |
| Challenge | 8 |
Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
The canoloth has advantage on saving throws against spells and other magical effects.
The canoloth can't be surprised unless it's incapacitated.
The canoloth makes one Bite or Tongue attack and one Claw attack.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 18 (4d8) force damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) force damage.
Melee Attack Roll: +7 to hit, reach 30 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) acid damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.
Medium fiend (yugoloth), Neutral Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 120 (16d8 + 48) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 17 (+3) | 5 (-3) | 17 (+3) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Investigation +3, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | acid; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., truesight 120 ft., passive Perception 19 |
| Languages | Abyssal, Infernal, telepathy 60 ft. |
| Challenge | 8 |
Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.
The canoloth has advantage on saving throws against spells and other magical effects.
The canoloth's weapon attacks are magical.
The canoloth can't be surprised while it isn't incapacitated.
The canoloth makes two attacks: one with its tongue or its bite and one with its claws.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 4) piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Ranged Attack Roll: +7 to hit, range 30 ft., one target. Hit: 17 (2d12 + 4) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and is restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.