Canoloth

Medium fiend (yugoloth), Neutral Evil

Armor Class16 (natural armor)
Hit Points120 (16d8 + 48)
Speed50 ft.
STRDEXCONINTWISCHA
18 (+4) 10 (+0) 17 (+3) 5 (-3) 17 (+3) 12 (+1)
Saving Throws—
SkillsInvestigation +3, Perception +9
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesacid; poison
Condition Immunitiespoisoned
Sensestruesight 120 ft., passive Perception 19
LanguagesAbyssal, Infernal, telepathy 60 ft.
Challenge8

Traits

Dimensional Lock.

Other creatures can't teleport to or from a space within 60 feet of the canoloth. Any attempt to do so is wasted.

Magic Resistance.

The canoloth has advantage on saving throws against spells and other magical effects.

Uncanny Senses.

The canoloth can't be surprised unless it's incapacitated.

Actions

Multiattack.

The canoloth makes one Bite or Tongue attack and one Claw attack.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 18 (4d8) force damage.

Claw.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) force damage.

Tongue.

Melee Attack Roll: +7 to hit, reach 30 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) acid damage. If the target is Medium or smaller, it is grappled (escape DC 15), pulled up to 30 feet toward the canoloth, and restrained until the grapple ends. The canoloth can grapple one target at a time with its tongue.