Canopic Golem

(Candlekeep Mysteries)

Large construct, Unaligned

Armor Class17 (natural armor)
Hit Points252 (24d10 + 120)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 10 (+0) 20 (+5) 7 (-2) 11 (+0) 1 (-5)
Saving ThrowsCha +0, Int +3, Wis +5
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesdarkvision 120 ft., passive Perception 10
Languages—
Challenge13

Traits

Limited Spell Immunity.

The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.

Unusual Nature.

The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The golem makes two attacks.

Slam.

Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.

Crystal Dart.

Ranged Attack Roll: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.

Reactions

Spell Deflection.

In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.