Large construct, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 252 (24d10 + 120) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 10 (+0) | 20 (+5) | 7 (-2) | 11 (+0) | 1 (-5) |
| Saving Throws | Cha +0, Int +3, Wis +5 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | — |
| Challenge | 13 |
The golem automatically succeeds on saving throws against spells of 7th level or lower, and the attack rolls of such spells always miss it.
The golem doesn't require air, food, drink, or sleep.
The golem makes two attacks.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) force damage.
Ranged Attack Roll: +10 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) force damage.
In response to a spell attack missing the golem, it causes that spell to hit another creature within 120 feet of it that it can see.