Carrion Ogre

(Waterdeep: Dungeon of the Mad Mage)

Large giant, Chaotic Evil

Armor Class11 (hide armor)
Hit Points59 (7d10 + 21)
Speed40 ft.
STRDEXCONINTWISCHA
19 (+4) 8 (-1) 16 (+3) 1 (-5) 7 (-2) 7 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 8
Languages—
Challenge2

Actions

Multiattack.

The creature makes two attacks: one with its tentacles and one with its bite.

Tentacles.

Melee Attack Roll: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.