Tiny aberration, Unaligned
| Armor Class | 15 |
|---|---|
| Hit Points | 55 (10d4 + 30) |
| Speed | 30 ft., burrow 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 16 (+3) | 2 (-4) | 13 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Tremorsense 60 ft., passive Perception 11 |
| Languages | — |
| Challenge | 3 |
The carrion stalker makes two Tentacle attacks and one Stinger attack.
Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage, and the carrion stalker attaches to the target. While attached, the carrion stalker can't make Tentacle attacks against other targets.
The carrion stalker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can detach the carrion stalker as an action.
Melee Attack Roll: +5 (with Advantage if the carrion stalker is attached to the target), reach 5 ft. Hit: 7 (2d6) Poison damage, and the target is subjected to the following effect. con DC 13. Failure: The target has the Poisoned condition. While Poisoned in this way, the target is infested with a carrion stalker larva. If the target is still Poisoned in this way after 24 hours, the effect ends as the larva becomes a fully grown Carrion Stalker, which bursts from the target's chest and kills it.
Tiny monstrosity, Unaligned
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 35 (10d4 + 10) |
| Speed | 30 ft., burrow 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 12 (+1) | 2 (-4) | 13 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | blinded |
| Senses | tremorsense 60 ft., passive Perception 11 |
| Languages | — |
| Challenge | 3 |
The carrion stalker makes three Tentacle attacks. If it is attached to a creature, it can replace one Tentacle attack with Larval Burst, if available.
Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the carrion stalker attaches to the target and pulls itself into the target's space. While attached, the carrion stalker moves with the target and has advantage on attack rolls against it.
A creature can use its action to try to detach the carrion stalker and force it to move into the nearest unoccupied space, doing so with a successful DC 11 Strength check. On its turn, the carrion stalker can detach itself from the target by using 5 feet of movement. When it dies, the carrion stalker detaches from any creature it is attached to.
The carrion stalker releases a burst of larvae in a 10-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 13 Constitution saving throw or be poisoned. A creature poisoned in this way takes 7 (2d6) poison damage at the start of each of its turns as larvae infest its body. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any effect that cures disease or removes the poisoned condition instantly kills the larvae in the creature, ending the effect on it.
If a creature is reduced to 0 hit points by the infestation, it dies. The larvae remain in the corpse, and one survives to become a fully grown carrion stalker in 1d4 weeks. Any effect that cures diseases or removes the poisoned condition that targets the corpse instantly kills the larvae.