Tiny construct, Chaotic Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 17 (5d4 + 5) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison; psychic |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | Darkvision 60 ft., passive Perception 12 |
| Languages | Common plus one other language |
| Challenge | 1 |
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage plus 3 (1d6) Necrotic damage. If the target is a Humanoid not cursed by a carrionette, it is subjected to the following effect. cha DC 11. Failure: The target is cursed for 1 minute. Until the curse ends, the target has the Poisoned condition, and its Speed is reduced by 10 feet.
cha DC 11, one Humanoid the carrionette can see within 15 feet that is cursed by its Silver Needle. Failure: The carrionette possesses the target's body, and the target possesses the carrionette's body and has the Unconscious condition for 1 hour. While possessing another body, the carrionette and target retain their alignments; personalities; Intelligence, Wisdom, and Charisma scores; and languages known. They otherwise adopt the other creature's game statistics, though the target can't use this Soul Swap action.
The possession is undone if the target (while in the carrionette's body) deals damage to the carrionette (in the target's original body) with its Silver Needle. If either body is destroyed, both the carrionette and the target die.
Small construct, Unaligned
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 27 (6d6 + 6) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | poison; psychic |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | passive Perception 12 |
| Languages | understands the languages of its creator |
| Challenge | 1 |
If the carrionette is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the carrionette move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.
The carrionette doesn't require air, food, drink, or sleep.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While cursed in this way, the target's speed is reduced by 10 feet, and it must roll a 1d4 and subtract the number rolled from each ability check or attack roll it makes.
The carrionette targets a creature it can see within 15 feet of it that is cursed by its Silver Needle. Unless the target is protected by a protection from evil and good spell, it must succeed on a DC 12 Charisma saving throw or have its consciousness swapped with the carrionette. The carrionette gains control of the target's body, and the target is unconscious for 1 hour, after which it gains control of the carrionette's body. While controlling the target's body, the carrionette retains its Intelligence, Wisdom, and Charisma scores. It otherwise uses the controlled body's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
If the carrionette's body is destroyed, both the carrionette and the target die. A protection from evil and good spell cast on the controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies. The swap is also undone if the controlled body takes damage from the carrionette's Silver Needle.