Medium beast, Unaligned
| Armor Class | 12 (natural armor) |
|---|---|
| Hit Points | 13 (2d8 + 4) |
| Speed | 30 ft., burrow 15 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 2 (-4) | 12 (+1) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 30 ft., tremorsense 60 ft., passive Perception 11 |
| Languages | — |
| Challenge | 1/4 |
The badger has advantage on Wisdom (Perception) checks that rely on smell.
When the badger burrows, it leaves tunnels behind.
The badger makes two attacks: one with its bite and one with its claws.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.