Cave Fisher

Medium monstrosity, Unaligned

Armor Class16 (natural armor)
Hit Points58 (9d8 + 18)
Speed20 ft., climb 20 ft.
STRDEXCONINTWISCHA
16 (+3) 13 (+1) 14 (+2) 3 (-4) 10 (+0) 3 (-4)
Saving Throws—
SkillsPerception +2, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., passive Perception 12
Languages—
Challenge3

Traits

Flammable Blood.

If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.

Spider Climb.

The cave fisher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The cave fisher makes two Claw attacks.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Retract Filament.

One Large or smaller creature grappled by the cave fisher's Adhesive Filament must make a DC 13 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can't use Adhesive Filament.