Large monstrosity, Neutral Good
| Armor Class | 12 |
|---|---|
| Hit Points | 45 (6d10 + 12) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +6, Perception +3, Survival +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Elvish, Sylvan |
| Challenge | 2 |
If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ranged Attack Roll: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.