Large fey, Neutral Good
| Armor Class | 16 |
|---|---|
| Hit Points | 105 (14d10 + 28) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) |
| Saving Throws | Con +5, Wis +7 |
|---|---|
| Skills | Athletics +7, Nature +5, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | Druidic, Elvish, Sylvan |
| Challenge | 7 |
The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 14 (4d6) Poison damage.
Ranged Attack Roll: +7, range 90 ft. Hit: 14 (3d6 + 4) Radiant damage, and the target has the Blinded condition until the start of the centaur's next turn.
The centaur casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: Druidcraft, Speak with Animals