Medium monstrosity (lycanthrope), Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 210 (28d8 + 84) |
| Speed | 30 ft., climb 40 ft. (panther form only) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
| Saving Throws | Con +7, Wis +6 |
|---|---|
| Skills | Perception +10, Stealth +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 150 ft., passive Perception 20 |
| Languages | Common (can't speak in panther form) |
| Challenge | 11 |
If Chakuna dies and her heart remains intact, she revives with all her Hit Points in 1d10 weeks somewhere in Valachan. Chakuna's heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.
Difficult Terrain composed of undergrowth doesn't cost Chakuna extra movement.
If Chakuna fails a saving throw, she can choose to succeed instead.
Chakuna makes three attacks, using Scratch or Barbed Spear in any combination. She can replace one attack with a Bite attack.
Melee Attack Roll: +8, reach 5 ft. Hit: 20 (3d10 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. con DC 15. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a werepanther under the DM's control and has 10 Hit Points (use the Weretiger stat block). Success: The target is immune to Chakuna's curse for 24 hours.
Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.
Melee or Ranged Attack Roll: +8, reach 5 ft. or range 30/120 ft. Hit: 8 (1d8 + 4) Piercing damage and the target receives a dire wound if it doesn't have one. While the target is wounded, its speed is reduced by 10 feet, and it loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to staunch the wound, doing so by succeeding on a DC 15 Wisdom (Medicine) check. Hit or Miss: The spear magically returns to Chakuna's hand immediately after a ranged attack.
Chakuna moves up to half her Speed and makes one Scratch attack.
Chakuna makes one Barbed Spear attack. If Chakuna has the Hide action's Invisible condition, this attack doesn't end that condition. Chakuna can't take this action again until the start of her next turn.
Chakuna uses Shape-Shift to turn into her hybrid form or panther form and then makes one Bite attack. Chakuna can't take this action again until the start of her next turn.