Medium humanoid, Chaotic Neutral
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
| Saving Throws | Cha +4, Int +5 |
|---|---|
| Skills | Arcana +5, Deception +6, Sleight of hand +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common |
| Challenge | 2 |
The champion makes two Arcane Burst attacks or makes one Arcane Burst attack and uses Spellcasting.
Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 8 (1d10 + 3) force damage.
The champion casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: Light, Mage Armor (self only), Mage Hand, Minor Illusion
2 each/day: Charm Person, Disguise Self, Silent Image
1 each/day: Crown of Madness, Shatter