Chardalyn Berserker

(Icewind Dale: Rime of the Frostmaiden)

Medium fiend, Chaotic Evil

Armor Class13 (hide armor)
Hit Points90 (12d8 + 36)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 17 (+3) 9 (-1) 11 (+0) 9 (-1)
Saving Throws—
SkillsSurvival +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languagesany one language (usually Common)
Challenge4

Traits

Chardalyn Madness.

The berserker must roll a d6 at the start of each of its turns. On a 1, the berserker does nothing on its turn except speak to a nonexistent, evil master whom it has pledged to serve.

Reckless.

At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack.

The berserker attacks three times with a melee weapon.

Chardalyn Flail.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.

Chardalyn Javelin.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.