Choldrith

Medium monstrosity (cleric), Chaotic Evil

Armor Class15 (natural armor)
Hit Points66 (12d8 + 12)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
12 (+1) 16 (+3) 12 (+1) 11 (+0) 14 (+2) 10 (+0)
Saving Throws—
SkillsAthletics +5, Religion +2, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesUndercommon
Challenge3

Traits

Fey Ancestry.

The choldrith has advantage on saving throws against being charmed, and magic can't put the choldrith to sleep.

Spider Climb.

The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity.

While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Sense.

While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.

Web Walker.

The choldrith ignores movement restrictions caused by webbing.

Actions

Dagger.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Web (Recharge 5-6).

Ranged Attack Roll: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Spellcasting

The choldrith casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

At will: guidance, thaumaturgy

1 each/day: bane, hold person