Medium humanoid (kenku), Chaotic Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 13 (3d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Deception +4, Perception +2, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | understands Auran and Common but speaks only through the use of its Mimicry trait |
| Challenge | 1/4 |
In the first round of a combat, Chukka has advantage on attack rolls against any creature it surprised.
Chukka can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 5 (1d10) piercing damage.