Chupacabra

(Plane Shift: Ixalan)

Medium monstrosity, Neutral Evil

Armor Class14 (natural armor)
Hit Points45 (6d8 + 18)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 14 (+2) 16 (+3) 6 (-2) 13 (+1) 9 (-1)
Saving Throws—
SkillsPerception +3, Stealth +4
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical weapons
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 13
Languages—
Challenge3

Traits

Sunlight Sensitivity.

While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Drain Blood.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature that is prone, incapacitated, or restrained. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Pin.

If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack.