Small construct, Lawful Neutral
| Armor Class | 12 (natural armor) |
|---|---|
| Hit Points | 14 (4d6) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +3, Survival +2 |
| Damage Vulnerabilities | fire |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; poisoned; unconscious |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Sylvan |
| Challenge | 1/2 |
Clapperclaw doesn't require air, food, drink, or sleep.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Clapperclaw stuffs straw or other dead plant matter into itself and regains 2d4 + 2 hit points. Roll a d6; on a 1 or 2, Clapperclaw runs out of stuffing and must spend 8 hours foraging for more before it can use this action again.