Medium construct, Unaligned
| Armor Class | 17 (natural armor, shield) |
|---|---|
| Hit Points | 112 (15d8 + 45) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
| Saving Throws | Con +6, Dex +5, Str +7 |
|---|---|
| Skills | Athletics +10, Intimidation +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | passive Perception 11 |
| Languages | — |
| Challenge | 5 |
The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The gladiator can't be disarmed, and cannot make ranged attacks.
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
The gladiator makes three melee attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.
Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.