Clay Gladiator

(Tomb of Annihilation)

Medium construct, Unaligned

Armor Class17 (natural armor, shield)
Hit Points112 (15d8 + 45)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)
Saving ThrowsCon +6, Dex +5, Str +7
SkillsAthletics +10, Intimidation +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiescharmed; frightened; poisoned
Sensespassive Perception 11
Languages—
Challenge5

Traits

Climbing.

The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Steadfast.

The gladiator can't be disarmed, and cannot make ranged attacks.

Brute.

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack.

The gladiator makes three melee attacks.

Spear.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.

Shield Bash.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry.

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.