Cloaker Mutate

(Phandelver and Below: The Shattered Obelisk)

Large aberration, Chaotic Neutral

Armor Class14 (natural armor)
Hit Points143 (22d10 + 22)
Speed10 ft., fly 30 ft.
STRDEXCONINTWISCHA
19 (+4) 15 (+2) 12 (+1) 18 (+4) 13 (+1) 11 (+0)
Saving Throws—
SkillsStealth +6
Damage Vulnerabilities—
Damage Resistancesnecrotic; poison; psychic
Damage Immunities—
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 11
LanguagesDeep Speech, telepathy 60 ft., Undercommon
Challenge10

Traits

Avoidance.

If the mutate is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Light Sensitivity.

While in bright light, the mutate has disadvantage on attack rolls.

Actions

Multiattack.

The mutate makes one Corpse Swipe attack and two Tail attacks, or it makes four Tail attacks.

Corpse Swipe.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature can't regain hit points.

Tail.

Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.