Clockwork Bronze Scout

(Mordenkainen's Fiendish Folio)

Medium construct, Unaligned

Armor Class13
Hit Points36 (8d8)
Speed30 ft., burrow 30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 11 (+0) 3 (-4) 14 (+2) 1 (-5)
Saving Throws—
SkillsPerception +6, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesdarkvision 60 ft., passive Perception 16
Languagesunderstands one language of its creator but can't speak
Challenge1

Traits

Earth Armor.

The clockwork doesn't provoke opportunity attack when it burrows.

Magic Resistance.

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The clockwork doesn't require air, food, drink, or sleep.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

Lightning Flare (Recharges after a Short or Long Rest).

Each creature in contact with the ground within 15 feet of the clockwork must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.