Clockwork Defender

(Keys from the Golden Vault)

Medium construct, Unaligned

Armor Class17 (natural armor)
Hit Points42 (5d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 15 (+2) 18 (+4) 3 (-4) 14 (+2) 1 (-5)
Saving Throws—
SkillsPerception +6, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensespassive Perception 16
Languagesunderstands the languages of its creator but can't speak
Challenge1

Traits

Unusual Nature.

The defender doesn't need air, food, drink, or sleep.

Actions

Electrified Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13). A creature grappled by the defender takes the damage again at the start of each of the defender's turns. The defender can have only one creature grappled in this way at a time, and the defender can't make Electrified Bite attacks while grappling.