Clockwork Dragon

(Acquisitions Incorporated)

Medium construct, Neutral

Armor Class16 (natural armor)
Hit Points22 (4d8 + 4)
Speed30 ft., fly 60 ft.
STRDEXCONINTWISCHA
14 (+2) 10 (+0) 12 (+1) 10 (+0) 11 (+0) 13 (+1)
Saving Throws—
SkillsAcrobatics +2, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesblindsight 60 ft., darkvision 60 ft., passive Perception 14
LanguagesCommon, Draconic
Challenge1

Traits

False Appearance.

While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.

Actions

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Fire Breath (Recharge 5-6).

The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.