Medium construct, Neutral
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 30 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Acrobatics +2, Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison; psychic |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | blindsight 60 ft., darkvision 60 ft., passive Perception 14 |
| Languages | Common, Draconic |
| Challenge | 1 |
While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.