Clockwork Mule

(Storm King's Thunder)

Medium construct, Unaligned

Armor Class10
Hit Points11 (2d8 + 2)
Speed40 ft.
STRDEXCONINTWISCHA
14 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensespassive Perception 10
Languages—
Challenge1/8

Traits

Maintainable.

Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.

Beast of Burden.

The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed.

The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Hooves.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.